

This skill is mostly used by the builds that need Wrath. Endurance is usually used for extra duration, but in push builds Draw and Quarter can be very helpful. This skill is included in every build that has space for it, and is mandatory for Norvald's Fervor builds. Grants 150% Movement Speed and ability to move through monsters. Thorns-based builds go with Reflective Skin for extra damage. Most builds choose Flash rune for mobility, but in some cases Steel Skin is used for higher uptime. Widely used defensive skill, provides 50% damage reduction and immunity to Crowd Control effects. In some Bombardment builds Rally is used to cast more Bombardment s. In rare cases where you don't need toughness (mostly in 4-man parties), Hasteful can provide some extra DPS. The ubiquitous skill that's included in every build for it's 35% multiplicative damage, CC-immunity and huge defensive bonuses from the Prophet rune. When a Crusader's master dies, their student takes up their weapons and their identity…and the crusade continues, even beyond death. Some fight out of righteousness others in the hopes that their victories may make corrupt Zakarum whole again. Flimsy “containment” gives evil many opportunities to thrive, and wandering crusaders – often master and apprentice pairs – regularly strike down Sanctuary’s demons. Today, the Crusaders’ focused quest for purity has broadened. Akkhan’s “crusaders” were young recruits, chosen for honor and goodness, trained in weaponry and flesh-scouring magics, though their most important quality was unwavering devotion to duty. It was not the first time Zakarum had lapsed 200 years prior, the cleric Akkhan noticed corruption at the heart of his faith, and sent his acolytes on a far-ranging quest to cleanse it. The leaders of the harmonious Zakarum religion once strove to imprison Mephisto, Lord of Hatred, beneath Travincal temple, preventing him from ever twisting the hearts of humanity again.
